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SHOOTER.DOC
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1993-05-01
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B.S. SOFTWARE PRESENTS
S H O O T E R !
Original Concept & Design by Bill Troemel
Programming by Sam Cook
Version: 1.4 Copyright August 1992
---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 1
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
---------------------------------------------------------------------------
The game of craps is played with a pair of dice and lots of money on a
large table labeled with cryptic names like PASS LINE, COME LINE, DON'T PASS
LINE, FIELD, etc. It can be a very scary place to be for the first time
player. While this program is not intended to give a winning system for
playing the game (if I knew that - would I be writing programs?), it does
give you a place to "get your feet wet" and spend some computer money while
you learn the game and what works for you and what doesn't.
Following is a short description of the game and what those cryptic
names mean within the game of craps. If you are already familiar with the
game and just want to get started, skip to the section on playing the game.
THE GAME OF CRAPS:
The game is played with two major phases of play - The Come-Out Roll
and the Point Roll.
The Come-Out Roll:
At the start of the game, or after a "Point" is made (described
below under the Point Roll), the person holding and rolling the
dice is trying to roll a 7 or an 11 (total of the two dice after
the roll) and trying not to roll a 2, 3, or 12. If any other
number is rolled it is called the "Point" and the game moves into
the Point Roll phase.
During the Come-Out Roll phase only certain bets are legal:
PASS LINE: By placing money on this line, the player is
betting that a 7 or 11 will be rolled on the
next roll of the dice. If a 7 or 11 is rolled
the player is paid $1 for every $1 bet on this
line. If a 2, 3, or 12 (also known as "CRAPS")
is rolled the bet loses and the house takes
the money. If anything else is rolled it is
called the "Point" and the game moves into the
Point Roll phase. Before the dice are rolled
the player can place a bet here or
increase/decrease any bets already placed
here. After the dice are rolled, this bet may
not be changed.
DON'T PASS LINE: By placing money on this line, the player is
betting that a 2 or 3 will be rolled on the
next roll of the dice (total of both dice). If
a 2 or 3 is rolled, the player is paid $1 for
every $1 bet on this line. If a 7 or 11 is
rolled, the bet loses and the house takes the
money. If a 12 is rolled, it is called a
"Push" or a tie and nothing happens. If
anything else is rolled it is called the
"Point" and the game moves into the Point Roll
phase. Before the dice are rolled the player
can place a bet here or increase/decrease any
bets already placed here. After the dice are
rolled, this bet may not be changed.---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 2
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
---------------------------------------------------------------------------
THE FIELD: By placing money on this line, the player is
betting that a 2, 3, 4, 9, 10, 11, or 12 will
be rolled on the next roll of the dice (total
of both dice). If a 3, 4, 9, 10, or 11 is
rolled, the player is paid $1 for every $1 bet
on this line. If a 2 is rolled, the player is
paid $2 for every $1 bet on this line. If a 12
is rolled, the player is paid $3 for every $1
bet on this line. If anything else is rolled,
the bet loses and the house takes the money.
This bet can be made during any phase of the
game and can be increased or decreased at any
time. Notice that this is a one roll only bet
- it either wins or loses on the next roll of
the dice.
THE BIG EIGHT: By placing money on this line, the player is
betting that an 8 will be rolled before a 7 is
rolled. If an 8 is rolled before the 7 is
rolled, the player is paid $1 for every $1 bet
on this line. If a 7 is rolled before an 8 is
rolled, the bet loses and the house takes the
money. This bet can be made during any phase
of the game and can be increased or decreased
at any time. This is a multiple roll bet - it
stays until either it wins, loses, or is
picked up by the player.
THE BIG SIX: By placing money on this line, the player is
betting that a 6 will be rolled before a 7 is
rolled. If a 6 is rolled before the 7 is
rolled, the player is paid $1 for every $1 bet
on this line. If a 7 is rolled before a 6 is
rolled, the bet loses and the house takes the
money. This bet can be made during any phase
of the game and can be increased or decreased
at any time. This is a multiple roll bet - it
stays until either it wins, loses, or is
picked up by the player.
CRAPS: By placing money on this line, the player is
betting that a 2, 3, or 12 will be rolled on
the next roll of the dice. If a 2, 3, or 12 is
rolled, the player is paid $7 for every $1 bet
on this line. If any other number is rolled,
the bet loses and the house takes the money.
This bet can be made during any phase of the
game and can be increased or decreased at any
time. This is a one roll only bet - it either
wins or loses on the next roll of the dice.
---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 3
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
---------------------------------------------------------------------------
"HORN BETS": By placing money on any of these four bets
(1*1, 1*2, 5*6, 6*6), the player is betting
that the next roll of the dice will be the
combination bet upon. In other words, if the
player bets on the 1*2 and the next roll of
the dice is a 1 and a 2 or a 2 and a 1 the bet
wins. The bets are paid as follows:
1*1 - $30 for every $1 bet
1*2 - $15 for every $1 bet
5*6 - $15 for every $1 bet
6*6 - $30 for every $1 bet
This bet can be made during any phase of the
game and can be increased or decreased at any
time. This is a one roll only bet - it either
wins or loses on the next roll of the dice.
"HARDWAYS": By placing money on any of these four bets
(2*2, 3*3, 4*4, 5*5), the player is betting
that the combination bet upon will be rolled
before a seven or the number bet on is rolled.
In other words, if the player bets on the 3*3
and a 3-3 is rolled before a seven or a 1-5,
5-1, 2-4, or 4-2 the bet wins. The bets are
paid as follows:
2*2 - $7 for every $1 bet
3*3 - $9 for every $1 bet
4*4 - $9 for every $1 bet
5*5 - $7 for every $1 bet
This bet can be made during any phase of the
game and can be increased or decreased at any
time. This is a multiple roll bet - it stays
until it wins, loses, or is picked up by the
player.
SEVEN: By placing money on this line, the player is
betting that the next roll of the dice will be
a seven. If the next roll is a seven, the
player is paid $4 for every $1 bet on this
line. If any other number is rolled, the bet
loses and the house takes the bet. This bet
can be made during any phase of the game and
can be increased or decreased at any time.
This is a one roll only bet - it either wins
or loses on the next roll of the dice.---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 4
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
---------------------------------------------------------------------------
The Point Roll:
As described above in the Come-Out Roll, if a 4, 5, 6, 8, 9, or
10 is rolled during the Come-Out Roll phase, the game moves into
the Point Roll phase. The number rolled is now called "the
point" and the "shooter" (the person holding and rolling the
dice) is trying to repeat the "point" roll before a seven is
rolled. In other words, if during the Come-Out Roll, the shooter
rolled a 2-4 (6), the point is a six. If a six, in any
combination of the dice (1-5, 5-1, 2-4, 4-2, or 3-3), is rolled
before a seven is rolled the "point" is made and the game moves
back to the Come-Out Roll phase. If a seven is rolled before the
point, the shooter has "Sevened Out", all bets are either paid or
taken (the board is cleared), and the game moves back into the
Come-Out Roll phase. During this phase of the game all bets are
legal except for the Pass Line and the Don't Pass Line. In
addition to those bets described above, the following bets are
now legal:
COME LINE: By placing a bet on this line, the player is
betting that a 7 or 11 will be rolled on the
next roll of the dice. If a 7 or 11 is rolled,
the player is paid $1 for every $1 bet on this
line. If a 2, 3, or 12 is rolled, the bet
loses and the house takes the bet. If any
other number is rolled, it is called the Come
Point, the bet is placed on that point, and
play continues. If the Come Point is rolled
before a seven is rolled, the player is paid
$1 for every $1 bet on this point. Before the
dice are rolled, the player can
increase/decrease any bet placed on this line.
Once the bet has been moved to a point, this
bet may not be changed.
DON'T COME LINE: By placing money on this line, the player is
betting that a 2 or 3 will be rolled on the
next roll of the dice. If a 2 or 3 is rolled,
the player is paid $1 for every $1 bet on this
line. If a 7 or 11 is rolled, the bet loses
and the house takes the bet. If a 12 is
rolled, it is called a "Push" or a tie and
nothing happens. If anything else is rolled,
it is called the "Don't Come Point", the bet
is placed on that point, and play continues.
If a seven is rolled before the Don't Come
Point, the player is paid $1 for every $1 bet
on this Don't Come Point. Before the dice are
rolled, the player can increase/decrease any
bet placed on this line. Once the bet has been
moved to a Don't Come point, it may not be
changed.---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 5
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
---------------------------------------------------------------------------
PLACE BETS: By placing money on one or more of the six
numbers used as "points" (4, 5, 6, 8, 9, or
10), the player is betting that number will be
rolled before a 7 is rolled. If the number bet
on is rolled before a 7 is rolled the player
is paid as follows:
4 - $9 for every $5 bet
5 - $7 for every $5 bet
6 - $7 for every $6 bet
8 - $7 for every $6 bet
9 - $7 for every $5 bet
10 - $9 for every $5 bet
If a seven is rolled before the number bet on
is rolled, the bet loses and the house takes
the money. It is important to note that bets
should be made in $5 or $6 increments to
maximize the players payoff. In other words,
if the player wishes to make a place bet on
the 6 or 8 it should be done in increments of
$6. The other four numbers should be bet on in
$5 increments. It is perfectly legal to make a
$10 bet on the six. This would pay $11 plus
the original $10 for a total of $21. For $2
more ($12), the bet would pay $14 plus the
original $12 for a total of $26. This bet can
only be made during the Point Roll phase and
can be increased or decreased at any time.
During the Come-Out Roll phase of the game,
these bets are "off." They may not be placed
nor can any bets left here win or lose. This
is a multiple roll bet - it stays until either
it wins, loses, or is picked up by the player.
BUY BETS: By placing money on one or more of the six
numbers used as "points" (4, 5, 6, 8, 9, or
10), the player is betting that number will be
rolled before a 7 is rolled. The only
difference between this and a place bet is
that a five percent commission on the amount
bet is charged when the bet is placed. In
return the player receives "true odds" on the
payoff if the bet wins. If the number bet on
is rolled before a 7 is rolled the player is
paid as follows:
4 - $2 for every $1 bet
5 - $3 for every $2 bet
6 - $6 for every $5 bet
8 - $6 for every $5 bet
9 - $3 for every $2 bet
10 - $2 for every $1 bet---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 6
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
---------------------------------------------------------------------------
If a seven is rolled before the number bet on
is rolled, the bet loses and the house takes
the money. It is important to note that these
bets should be made in increments of $20 to
maximize the benefit derived from the
commission. This bet can only be made during
the Point Roll phase and can be increased or
decreased at any time. During the Come-Out
Roll phase of the game, these bets are "off."
They may not be placed nor can any bets left
here win or lose. This is a multiple roll bet
- it stays until either it wins, loses, or is
picked up by the player.
LAY BETS: By placing money on one or more of the six
numbers used as "points" (4, 5, 6, 8, 9, or
10), the player is betting that a 7 will be
rolled before the number bet on is rolled. The
differences between this and a place bet is
that a five percent commission on the amount
to be won is charged when the bet is placed
and the player is betting on the number not to
roll before a seven. In return for the
commission the player receives "true odds" on
the payoff if the bet wins. If a seven is
rolled before the number bet on is rolled the
player is paid as follows:
4 - $1 for every $2 bet
5 - $2 for every $3 bet
6 - $5 for every $6 bet
8 - $5 for every $6 bet
9 - $2 for every $3 bet
10 - $1 for every $2 bet
If the number bet on is rolled before a seven
is rolled, the bet loses and the house takes
the money. It is important to note that these
bets should be made in increments of $20 to
maximize the benefit derived from the
commission. This bet can only be made during
the Point Roll phase and can be increased or
decreased at any time. During the Come-Out
Roll phase of the game, these bets are "off."
They may not be placed nor can any bets left
here win or lose. This is a multiple roll bet
- it stays until either it wins, loses, or is
picked up by the player.---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 7
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
---------------------------------------------------------------------------
TRUE ODDS BETS: Odds bets are offered by most casinos on the
Pass Line, Don't Pass Line, Come Point, and
Don't Come Point bets. These range in value
from single to as much as 12 times the amount
bet. (Since most casinos only offer single and
double odds, this game only offers these two
bets to the player.) The house pays true odds
on these bets instead of the house odds. The
house odds are as follows:
4 - $9 for every $5 bet
5 - $7 for every $5 bet
6 - $7 for every $6 bet
8 - $7 for every $6 bet
9 - $7 for every $5 bet
10 - $9 for every $5 bet
The true odds are as follows:
4 - $2 for every $1 bet
5 - $3 for every $2 bet
6 - $6 for every $5 bet
8 - $6 for every $5 bet
9 - $3 for every $2 bet
10 - $2 for every $1 bet
No commission is charged on these bets. The
house is allowing the player to wager up to
twice the original bet and receive true odds
payoffs on the additional amount wagered. For
the Pass Line and the Come Point Odds bets the
payoffs are as listed above. For the Don't
Pass Line and Don't Come Point bets the
payoffs are reversed from those listed above.
In other words, a Don't Pass odds bet on the 4
would pay $1 for every $2 bet. The Pass and
Don't Pass Line odds bets are only available
during the Point Roll phase. The Come Point
and Don't Come Point odds bets are available
any time a bet is on these points.
These bets are won and lost in the same manner
as the original bet. In other words, double
odds on the Pass Line would pay or lose at the
same time as the Pass Line. These bets may be
increased or decreased at any time. These are
multiple roll bets - they remain until they
either win, lose, or are picked up by the
player.---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 8
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
---------------------------------------------------------------------------
PLAYING THE GAME:
The mechanics of game play have been intentionally kept simple. Actual
play is done in three steps - 1)Pick up chips, 2)Put chips on playing field,
3) Roll dice.
Picking up chips: To pick up chips, the cursor (+ symbol) is moved
into the chip tray (located in the lower right
corner of the screen) to the desired denomination
using either the mouse or the arrow keys. Pressing
the left mouse button or the Enter key (the + key
also works in the chip tray to increase your
bet)will cause the bet amount (displayed in the Bet
window located in the lower right corner of the
screen) to increase, while pressing the right mouse
button or the Backspace key (the - key also works in
the chip tray to decrease your bet) will cause the
bet amount to decrease. Different denominations of
chips may be combined to produce the desired bet. In
other words, to place a $6 bet the player can select
six $1 chips, three $2 chips, one $5 chip and one $1
chip, one $2 chip and four $1 chips, or two $2 chips
and two $1 chips. Change can be made by picking up a
chip or chips of one denomination with the left
mouse button or Enter key, moving to the new chip
value, and using the right mouse button or Backspace
key to decrease the bet.
Put chips on playing field: To put the chips onto the playing field,
the cursor is moved to the desired bet location
using the arrow keys or the mouse. Pressing the left
mouse button or the Enter key drops the chips onto
that location. To pick up chips from the playing
field, the cursor is moved to the desired location
using the arrow keys or the mouse. Pressing the
right mouse button or the Backspace key will pick up
the chips and put them into the Bet window in the
lower right corner of the screen. To increase an
existing bet, the chips may be picked up from the
chip tray and added to the desired location using
the arrow keys or mouse and the left mouse button or
Enter key.
Roll dice: To roll the dice press the space bar and release.
One press is one roll of the dice. Wins and losses
are automatically computed. Any wins are
automatically added back into the chip tray and the
stake will reflect the amount won.
Additional commands are provided to quit the game (press the letter Q),
colorize (have the stake converted to a particular denomination) the chips
(press the letter C), and to get help on a particular location pointed to by
the cursor (+ symbol) on the screen (press the letter H).---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 9
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
---------------------------------------------------------------------------
THE TUTOR
To run the tutor, change to the drive and directory containing the
program and, at the DOS prompt, type TUTOR and press enter. The program will
start, but the dice rolls have been predetermined for the first 21 rolls.
Press any key to get past the title screen and into the main playing screen.
At the end of the tutor, the program will set your starting monies back to
$1000 and you may then continue play with the dice now rolling randomly.
The Program Controls
The program is controlled using the cursor, the "+" symbol, and
the space bar. The cursor is used to pick up and put down chips and the
space bar is used to roll the dice.
Using the arrow keys (or if you have a mouse, use the mouse), move
the cursor around the screen. You will notice that, as you move into a
new "box" on the screen, a message displays in the lower left corner
telling you which box you have entered.
In the lower right corner of the display are two boxes. One is the
BET box and will display the amount of money you have currently picked
up. The other is a group of eight boxes. This is your chip tray. All of
your money is stored here. Move the cursor over these boxes and notice
that currently you have bet nothing and that you have various
quantities of chips in the chip tray.
One of the features of the game is the ability to "Colorize" your
chips. In other words, choose the senior denomination chip. To do so
press the "C" key. This will display a list of denominations in the
lower left corner for you to choose from. At this time choose the
number 4 for $10 chips. Move the cursor into the chip tray next to the
$10 symbol. You will notice you have 100 $10 chips.
Another feature of the game is the ability to get context
sensitive help at any point in the game. To do so press the "H" key.
The main playing area will disappear and the display will move to the
help screen. Information will now be displayed which describes the box
your cursor currently resides in, in this case the $10 chip tray. Press
any key to return to the main playing screen.
To place a bet, press the ENTER key (or the left mouse button).
You will notice that the BET box now displays $10 and that you only
have 99 $10 chips in your tray. Also, the game now displays your stake
just to the left of the chip tray. Move the cursor to the PASS LINE box
and press the ENTER key (or the left mouse button). A Yellow chip will
appear in the center of the PASS LINE box and the BET box will go
blank. If this is not the bet amount you wish to make in this area,
move the cursor to the PASS LINE (or any box containing a bet you wish
to pick up) and press the BACKSPACE key (or the right mouse button).
You will notice the Yellow chip disappear and the BET box now contains
$10. Move the cursor to the $5 chip tray. Press the BACKSPACE key (or
the right mouse button) again. You have just made change. You have $5
in the BET box and 1 $5 chip. Now move the cursor back to the PASS LINE
and press the ENTER key (or the left mouse button).---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 10
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
---------------------------------------------------------------------------
Now press the space bar. In the lower right corner of the display
are now two dice. One is a four and the other is a three for a total of
seven. YOU WON!! The program has put the original $5 back into your
chip tray plus an additional $5. Your stake now reads $1005 and the Red
chip in the PASS LINE box has disappeared. We are now ready for the
next bet.
Move the cursor into the $10 chip tray. Press the ENTER key (or
the left mouse button). Move the cursor to the PASS LINE box and press
the ENTER key (or the left mouse button). Press the space bar. The dice
are now a two and a four for a total of six. The large yellow number
six, in the top center of the screen, has now turned Blue to indicate
that this is your point. You must roll this number again before you
roll a seven to win the PASS LINE bet. Press the space bar again. You
rolled a five and a one for a total of six. YOU WON AGAIN!! Your stake
is now $1015 and you have 101 $10 chips and 1 $5 chip. There are no
chips on the playing field and the Blue six has returned to its normal
color of Yellow. We are ready for the next bet.
Move the cursor into the $10 chip tray and press the ENTER key (or
the left mouse button). Move the cursor into the $5 chip tray and press
the ENTER key (or the left mouse button). You have just made a combined
chip bet of $15. From now on we will just tell you to bet $XX and you
should be able to get the correct amount in the BET box using the
cursor, the ENTER key (or the left mouse button), and the Colorize
function or by making change.
Move the cursor to the PASS LINE and press the ENTER key (or left
mouse button) to make a bet on the PASS LINE. Press the space bar to
roll the dice. You rolled a one and a four for a total of 5. This is
your point. The large number five in the top middle of the screen has
turned blue. You must roll a five before you roll a seven to win the
PASS LINE bet. Press the space bar again to roll the dice. OH NO!! You
rolled a seven!! This is commonly known as "Sevening Out" and the dice
usually pass now to the next shooter. Since you are the only shooter
presently at the table, we will continue to let you shoot. The Blue
five returns to its normal color of Yellow and the house takes your
chips from the PASS LINE. Your stake is now the original $1000.
Make a $10 bet on the PASS LINE and roll the dice. You roll a four
and a five for a total of 9. This is your point and it turns Blue to
indicate this. Now make a $10 bet on the COME LINE. This line is very
similar to the PASS LINE except it can only be played during the Point
Roll phase. Roll the dice again. You roll a one and a five for a total
of 6. Your COME LINE bet has been moved to the bottom center of the
number 6 box indicating that you need to roll a six before you roll a
seven. Thus the six has become your "Come Point."
Feeling extremely lucky after making two rolls without getting a
seven, you now place $10 on the FIELD and $2 on the 6-6 (Boxcars). If
you are unsure of the payoffs on these boxes, press the "H" key while
the cursor is in these boxes. Now roll the dice again. YOU HIT THE
BIGTIME!! The roll is a six and a six for a total of twelve. The FIELD
pays off at 3 to 1 for a total of $30 plus your original bet. The 6-6
pays off at 30 to 1 for a total of $60 plus your original $2. Your
stake is now $1070 and you have three $25 chips. The chips on the FIELD
and the 6-6 have disappeared into your tray.---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 11
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
---------------------------------------------------------------------------
Now roll the dice again. YOU WON AGAIN!! You rolled a three and a
six for a total of 9. You made the point and the house pays you the bet
on the PASS LINE plus an additional $10. You now have $1090. See how
easy it is to make money shooting craps!!
Make a $10 bet on the PASS LINE and a $2 bet on the 3-3 (Hard 6).
Roll the dice. You roll a three and a three for a total of 6. This is
now your point, but it was also your Come Point which is paid off by
the house. The $10 bet you made has made $10. Also the Hard 6 pays off,
at 9 to 1, $18 plus the original $2 bet. Your stake is now $1118 and
the chips have disappeared from the 6-6 and the Number 6 Come box back
into your chip tray. At the same time the Number 6 has become your
point and turns Blue to reflect this.
Make a $10 bet on the COME LINE and roll the dice. You roll a six
and a five for a total of 11. The COME LINE pays off immediately. Your
stake is now $1128 and the chip on the COME LINE has disappeared back
into your chip tray.
Make another $10 bet on the COME LINE and roll the dice. You roll
a six and a one for a total of 7. OH NO!! You sevened out again. This
time it was not so bad though. The COME LINE pays you $10 plus the $10
original bet, but the PASS LINE bet is raked in by the stick man. Your
stake is now $1138, $10 more than you had before you made your last
COME LINE bet.
Feeling lucky again, you make a $100 bet on the PASS LINE and roll
the dice. CRAPS!! The dice giveth and the dice taketh away. Your stake
is now $1038.
Make a $10 PASS LINE bet and roll the dice. You roll a four and a
six for a total of 10. The 10 is now your point. Now make a $6 bet on
the "P" box located beneath the large Yellow Number 6 in the top middle
of the screen. This is called making a Place Bet on the six. You are
betting that a six will roll before a seven is rolled. Now make a $21
bet on the "B" box located beneath the large Yellow Number 4 in the top
middle of the screen. After you press the ENTER key (or the left mouse
button) to make the bet, you will notice that a window opens in the
middle of the screen asking if you wish to pay a $1 commission. This $1
commission is used to buy the true odds on the 4. Instead of getting
the house pay off of 9 to 5 on the 4, the true odds are paid at 2 to 1
for the 4. This is called Buying the 4 or making a Buy Bet on the 4.
Type the letter "Y" to pay the commission. You now have $20 on the "B"
underneath the 4 indicating you have bought true odds on the 4. Now
make a $31 bet on the "L" box located above the large Yellow Number 9.
Again the window opens asking if you will pay a $1 commission. This
time, however, the commission is based on the money you will win if a
seven is rolled before a nine is rolled. This is known as Laying a bet
on the 9 or making a Lay Bet on the nine. Answer "Y" to pay the
commission. You now have $30 on the "L" located above the large Yellow
Number 9.---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 12
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
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Now make a $20 bet on the "D" located to the right of the PASS
LINE. This is known as taking double odds on the PASS LINE. It will be
paid off at the true odds rate of 2 to 1. It is also known as receiving
free odds on the ten. Your stake should now read $950 and you should
have $10 on the PASS LINE with a double odds bet of $20, a $6 Place Bet
on the 6, a $20 Buy Bet on the 4, and a $30 Lay Bet on the 9.
Roll the dice. You roll a two and a four for a total of 6. You
won the Place Bet!! You get paid the house odds of 7 to 6 or $7 plus
your original bet of $6. Your stake is now $963.
Now roll the dice. You roll a one and a three for a total of 4.
Your Buy Bet has won and you are paid $40 plus the original $20 bet for
a total of $60. Your stake is now $1023.
Roll the dice again. You roll a five and five for a total of ten.
(Damn, I knew I should have bet the Hard 10). Your Point!! The PASS
LINE pays off $10 plus the original $10. The double odds box pays off
at 2 to 1 on the ten. Thus you receive $40 plus the original $20 double
odds bet. Thus on one roll of the dice you have made $50 plus your
original $30 in bets. Your stake is now $1103.
Now make a $10 bet on the DON'T PASS LINE and roll the dice. OOPS,
a seven!! The DON'T PASS LINE loses on a seven. The Lay 9 does not pay
- Lay, Place and Buy Bets cannot lose or win on the Come-Out Roll. Your
stake is now $1093.
Make a $10 DON'T PASS LINE bet and roll the dice. You roll a two
and a two for a total of 4. Your Don't Pass Point is four, meaning you
want a seven to roll before a four is rolled. Your stake is $1083.
Make a $10 bet on the DON'T COME LINE and a $20 bet on the "S"
located to the right of the DON'T PASS LINE. This is called taking
single odds on the DON'T PASS LINE and is based on what you will win if
a seven is rolled before your Don't Pass Point. In this case the Don't
Pass Point is a four. It will be paid off at 1 to 2 (True Odds), thus
for single odds you may bet from $2 to a maximum of twice the DON'T
PASS LINE bet amount. Your best bet for this line, is to always bet the
maximum.
Now roll the dice. You roll a four and a one for a total of 5. The
bet on the DON'T COME LINE moves into the top middle of the Yellow
Number 5 indicating your Don't Come Point of 5. You want a seven to
roll before a 5 is rolled to be paid off.
Roll the dice. You roll a five and a two for a total of 7. You are
paid $10 for your Don't Come Point, $10 for your Don't Pass Point, and
$10 for the single odds bet on the DON'T PASS LINE plus your original
bets. You are also paid for the Lay Bet on the 9. You get $20 from the
bet plus your original bet of $30. Your stake would be $1173 except we
have now reached the end of the tutor and the game resets your totals
back to the original $1000 stake.
Now you are ready to play - GOOD LUCK!!---------------------------------------------------------------------------
Version 1.4 SHOOTER! Page 13
The Definitive Craps Simulator
Copyright August 1992 by B.S. Software
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APPENDIX A - HOW THE ODDS ARE DETERMINED
The odds are derived from the number of combinations produced when
rolling two dice with six sides as listed below:
TOTAL DIE ROLLS TO MAKE THIS TOTAL COMBINATIONS
2 1-1 1
3 1-2, 2-1 2
4 1-3, 2-2, 3-1 3
5 1-4, 2-3, 3-2, 4-1 4
6 1-5, 2-4, 3-3, 4-2, 5-1 5
7 1-6, 2-5, 3-4, 4-3, 5-2, 6-1 6
8 2-6, 3-5, 4-4, 5-3, 6-2 5
9 3-6, 4-5, 5-4, 6-3 4
10 4-6, 5-5, 6-4 3
11 5-6, 6-5 2
12 6-6 1
The true odds of a number being rolled are based on these combinations.
For a bet based on the 4 occurring before a seven occurs, for example, you
take the combinations that can make a seven and divide by the number of
combinations that can make a four. Thus the true odds for a four and a ten
are 6 to 3 or 2 to 1. For the 6 and 8 they are 6 to 5 and for the 5 and 9
they are 6 to 4 or 3 to 2.
The house odds are arbitrarily set by the house and are almost always
less than the true odds. The odds for the game are based on what is the most
common odds in Las Vegas and Laughlin, Nevada.
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If you have enjoyed this game and would like to ease your conscience
about using a game you have not paid for, please send $15 to:
B.S. Software
72514 Sunnyvale Dr.
Twentynine Palms, CA. 92277
In return, we will send you the next version of SHOOTER! for free. This
version will contain a macro facility which will allow you to make one or a
full screen full of bets with one press of a key.
P.S. By the way, if you do manage to produce a system that wins huge
sums of money at this game, please send a description of this system to the
above address. We will test it for you and get back with you from our offices
in Bermuda.